The current Factorio solar panel has a peak output of 60kW, taking less than 3 minutes to produce 10MJ with a single solar panel. * 6400 Accumulators storing 32 GJ. I don't recall anything being changed for the solar panels or accumulators specifically, so what worked for you in 0. According to reddit you should only need 47 solar panels. 5 which means that for 3 of my circuit assemblers I'll need 4. Then you'll probably want to start filling up the Solar Drop stations as well as bringing in construction robots. Factorio Forums. Thus, 3 cable assemblers will feed 2 circuit assemblers, so it's 1:1. * 8100 Solar Panels generating up to 486 MW. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. General. I end up with 8k of them by the time this is built. so does steam turbine's work? also does anyone know exactly how many solar panels you need to accomplish this? ~ThanksHey, i have a problem with the solaris acivhement, i am plaing in 0. so almost 99% and an accumulator to solar panel ratio of 0. I've got ~16k solar panels producing nearly 1GJ and have had no issue with any other achievements. General. The current Factorio solar panel has a peak output of 60kW, taking less than 3 minutes to produce 10MJ with a single solar panel. The result, rounded up is how many accumulators you need. Factorio version: 1. 79. But in my opinion, go to a cryo planet first so you can get cryonite to water ice. How many. Portable solar panel. 777778 megawatts). In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become. According to reddit you should only need 47 solar panels. * 8100 Solar Panels generating up to 486 MW. WELCOME TO THE FACTORIO 100% ACHIEVEMENTSThis Lets Play series will be a challenge to complete all Achievements in Factorio in a single game. Have you got any tips or tricks to unlock this achievement? I was looking at all the factors affecting the solar panel to accumulator ratio for space exploration, and decided to make a combinator calculator to work it out for me. 0. 96 x 96 tiles = 3 x 3 chunks. I have 2 power networks, which are not connected with each other: 1. * 6400 Accumulators storing 32 GJ. The accumulator can store up to 5 MJ of energy. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. Technically you need 240k+ solar panels and 200k accumulators to generate 10GW, and enough consumption (ideally radars or beacons) to keep production that high. x and produceing well over 110 MW per hour from solar panals. #15. According to reddit you should only need 47 solar panels. Re: Solaris Achievement Post by yrogerg77 » Thu Jul 14, 2016 9:38 pm Others have searched about this issue as well, including myself. For a medium-sized factory, I get by on ~1200 solar panels, and enough accumulators to hold over 4 gigajoules of juice. In AntiElitz 100% achievement run, chat and AntiElitz were discussing how to get the Solaris achievement. boskid Factorio Staff Posts: 1908 Joined: Thu Dec 14, 2017 6:56 pm. * During night, Accums are drawn down to roughly 10GJ. Solaris. Explore math with our beautiful, free online graphing calculator. Hey folks. 2 posts • Page 1 of 1. Post by ranger203 » Mon Oct 10, 2016 12:35 pm. Use the cd command to change into the “ /home/factorio ” directory. Construct 100 machines using robots. Wiki; Active topics; FAQ; Board index. "Solaris" (10 GJ/hour using solar panels), however, eludes me. Following the math from this forum thread with the values you gave I found a ratio of exactly 2. Solaris doesn't work or I don't understand it. Bug Reports. Te mogą zostać zdobyte tylko w trybie "gry wolnej" pozbawionej modyfikacji oraz komend/oszustw (osiągnięcia zdobywane z zainstalowanymi modyfikacjami zapisywane są w odzielnym pliku i nie są naliczane przez Steam, natomiast używanie komend wyłącza osiągnięcia. It doesn't win the mission but it does get the achievement. General. I've made maps with 4K solar panels and 3. 15. ago. General. little less than 9 seconds assuming:In AntiElitz 100% achievement run, chat and AntiElitz were discussing how to get the Solaris achievement. Do I need to remove the nuclear power for network 1? Do. 13] Solaris achievement. "Solaris" (10 GJ/hour using solar panels), however, eludes me. so if someone knows. - Day length in minutes multiplied by 1000 rounded up (6945 for Nauvis). there is even a post about it on the Factorio subreddit:Business, Economics, and Finance. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an. Quick links. I'm looking to start a megabase and the most advice I've heard regarding power is there's no substitute for Solar. Then go to a vulcanite planet, the vulc planets don't have water and barreling water is a pain. Solar panels are an unlimited source of free energy that produce no pollution. Share. * 8100 Solar Panels generating up to 486 MW. * 8100 Solar Panels generating up to 486 MW. I have 2 power networks, which are not connected with each other: 1. Do I need to remove the nuclear power for network 1? Do. General discussion. Hey, i have a problem with the solaris acivhement, i am plaing in 0. Solaris doesn't work or I don't understand it. solar panel set up. General discussion. 25 panels is not much at all. p. I have 2 power networks, which are not connected with each other: 1. • 3 yr. It contains only a subset of what is available in the full game. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. . Research all technologies. 84009. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. "Solaris" (10 GJ/hour using solar panels), however, eludes me. I have 2 power networks, which are not connected with each other: 1. 5. Was maybe megawatt hours (1 MWh = 3600 MJ) or. I have 2 power networks, which are not connected with each other: 1. * During night, Accums are drawn down to roughly 10GJ. Factorio was developed by Wube Software and can be accessed currently on Linux, Macintosh operating systems and Microsoft Windows. * 6400 Accumulators storing 32 GJ. (of course. and much much more then the acivhement ask for, but still no unlock I have no mods installed and havn't been useing the command line. Trans-Factorio express Have a train plan a path 1,000 tiles or longer. General. Keep in mind that these numbers are approximate, you may want to have a buffer (for laser turrets if nothing else). GentleReposeMending • 6 mo. Para importar un plano, busque la cadena en línea, cópiela, luego haga clic en el botón ‘Importar cadena’ a la derecha de su barra de acceso directo, péguela. Well I have two things to ask here. . Both have the same ratio: the one without radar uses one less substation, while the one with the radar has room for a radar, an extra solar panel or two extra accumulators. Quick links. Need help getting Solaris achievement. It says produce 10GJ of power without steam engines. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. Post by ranger203 » Mon Oct 10, 2016 12:35 pm. To produce 10MJ of electricity in one hour (60*60, 3600 seconds) would only require just above 2777W of continuous generation for that hour (a watt is a joule per second). A much quicker way, had I realized earlier, would've been to go drop a few solar arrays somewhere with some radars for load, to create an independent electrical system with no "memory" of steam-supplied power. What you need is a power _network_ with just solar, not the whole map. As soon as the graph passed the 1-hr mark since steam engine removal, "Solaris" immediately popped. x and produceing well over 110 MW per hour from solar panals. R5: In Space Exploration, you need to "discover" planets, moons, and other zones before you can see and visit them. Until the tipping point of having soo much solar that you can confidently turn off nuclear, that nonsolar power will charge those. Deconstruct 100 objects with the construction robots. 7. Bug Reports. Calculator will show you how much power they are producing at peak during day, how much accumulator capacity do you have and how much power you can produce on average during whole day. (DUSK + DAWN) So on average they produce 70% of nominal power. Solaris Achievement Description Ambiguities Post by valneq » Wed Oct 30, 2019 7:56 pm I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is. Achievment won't pop up. You are already producing more than sufficient solar energy to earn the achievement in a short time frame. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. . * During night, Accums are drawn down to roughly 10GJ. According to reddit you should only need 47 solar panels. How do I got solaris achievemnet? Post by smallhuman » Tue Jun 28, 2016 10:10 am. The Accumulator stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The maximum fluid flow through pipes at 100 tiles is 1033 fluid/second, or about 51 oil refineries. So 2 777 777 W / 60kW = 2 777 777 W / 60 000 W = 46 Welcome to the Official Factorio Wiki, the official source of documentation for Factorio™. This solar blueprint is intended to be simple: small, without roboports / other complexities. The only input you need is the standard consumption of an electrical network (Watts) when not charging accumulators, henceforth referred to as P. Wiki; Active topics; FAQ; Board index. . For my main factory (NO steam engines), 1600 solar panels and a 4 core nuclear reactor 2. " I am aware that this achievement has. so-long-and-thanks-for-all-the-fish: So long and thanks for all the fish steam-all-the-way:It's a near 1:1 ratio, near enough that it doesn't matter until you have a massive amount of them. Wiki; Active topics; FAQ; Board index. Post by ranger203 » Mon Oct 10, 2016 12:35 pm. Joined: Fri Apr 22, 2016 10:08 am. General. that is if i have done the calculation correct about 396 GJ per hour. But. (of course. Factorio is a game in which you build and maintain factories. This base will build everything needed to build the science base. Solaris Achievement Description Ambiguities Post by valneq » Wed Oct 30, 2019 7:56 pm I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is. This subforum contains all the issues which we already resolved. * 8100 Solar Panels generating up to 486 MW. Designing production lines is a huge headache for me, so I enjoy finding 'schematics' of proven effective designs and building them. "Solaris" (10 GJ/hour using solar panels), however, eludes me. Factorio Forums. Re: Solaris Achievement Question. Finished the game, smoke me a kipper achievement popped but nothing on steam. * During night, Accums are drawn down to roughly 10GJ. It reads your mods and generally does a good job understanding the modded recipes, including complex ones with feedback loops. In one of my saved game, I've installed 2. Or more precisely you need power_consumption_in_w / 30 kW solar panels. Trying to tell the story of a classic 1900's assembly line style factory with minimal breaks and working conditions that would have every labor union seething. General. Been running off 100% solar panel for hours. So just walk a little bit away of all your machines, place buch of solar panels and radars (to. Doesn't require any additional mods beyond Space Exploration. The current Factorio solar panel has a peak output of 60kW, taking less than 3 minutes to produce 10MJ with a single solar panel. 7k solar panels and producing 80MW of energy. To be more precise, each electric pole had exactly 5 of those targeters, as a static vector is more optimal than a dynamic one. According to reddit you should only need 47 solar panels. * 8100 Solar Panels generating up to 486 MW. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. Achievment won't pop up. daniel34 Global Moderator Posts: 2761 Joined: Thu Dec 25, 2014 7:30 am99% ratio perfect Solar/Accumulator array (map-view expandable) 196/163 Solar-Accumulator Array w/ Radar & Roboport. That is a pretty small amount of energy even in the real world. You can get vulcanite with core mining on Nauvis. Welcome all,. 5. I have 300 elite solar panels that generate 1. 13. "Solaris" (10 GJ/hour using solar panels), however, eludes me. You can select types of solar panels and accumulators you have and enter their number. . Solar panels are producing 0% nominal power 10% of the day. Achievment won't pop up. Originally posted by AlexMBrennan: I would go by the in game description: "Produce more than 10 GJ per hour using solar panels". 10k solar panels, steam engines all taken down. 2*0. 7. 000. Here's a link to the blueprint string. * 6400 Accumulators storing 32 GJ. i have solar pannels and steam turbines will i still get the achievement if there on separate circuits ?Achievment won't pop up. #10. Wiki; Active topics; FAQ; Board index. © Valve Corporation. Every 8 measures or so, there is a significant change in the melody. Post by ranger203 » Mon Oct 10, 2016 12:35 pm. Need help getting Solaris achievement. WELCOME TO THE FACTORIO 100% ACHIEVEMENTSThis Lets Play series will be a challenge to complete all Achievements in Factorio in a single game. 7k solar panels and producing 80MW of energy. You would have to disconnect the caps as you switch to the aux power, though. Go to factorio r/factorio •. 5K solar panels, but I can't unlock the achievement. MadZuri's design is symmetrical which is why I assume people like it better, even if the other design is technically more 'correct'. Quick links. Solaris achievement not triggering after 28k+ solar panels and 35k+ acc (176GJ) 10GJ: J/s = W 10G / 3600 = W = 2. 28. Restarted game, and now it shows up as me never getting it. Portable solar panels can be used to slowly recharge energy shields out of combat, but are nearly useless for personal laser defense or exoskeleton, even. Here is the full list of all 38 Factorio achievements. * During night, Accums are drawn down to roughly 10GJ. . Resolved Problems and Bugs [kovarex][0. In one of my saved game, I've installed 2. The code for the Solaris achievement currently says excluded = "steam-engine" included = "solar-panel" which means that steam turbines ar… Sounds really good to me. Hopefully by then you'll have access to the space probes, which are much cheaper than full rockets, but they're a fair way into the tech tree. 150 solar panels connected to some radars just for this achievment In the 1h tab are no steam engines present. Inputs are on the left, from top to bottom: - Accumulator used: signal value of one. * 8100 Solar Panels generating up to 486 MW. . • 2 days ago. 3. Produce more than 10 GJ per hour using only solar panels. yes they are very worth imo. Need help getting Solaris achievement Post by ranger203 » Mon Oct 10, 2016 12:35 pm I've made maps with 4K solar panels and 3. I've made maps with 4K solar panels and 3. Looking for design; Solar Panel/Accumulator factory. ranger203 Burner Inserter Posts: 6 Joined: Fri Jul 01, 2016 1:52 pm. The heat can be used to convert water to steam using a heat exchanger and the steam. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Sorted by: 10. With that power usage (75MW) you need at least 1786 solar panels (42kW per panel effective) to supply enough power for both the base and to charge the accumulators to a level that will keep the base going through the night. 5K accumulators, removed all. In AntiElitz 100% achievement run, chat and AntiElitz were discussing how to get the Solaris achievement. For my main factory (NO steam engines), 1600 solar panels and a 4 core nuclear reactor 2. * 8100 Solar Panels generating up to 486 MW. But if you want to be on the safe side and don't want to divide your accs in groups of 23, then too many panels is better than too many accs. Its maximum. 【factorio:异星工厂】新手教程4——开车出门找原油,黑瓶自动化生产. blakeh95 Huh, I didn't believe it, but the math checks out: 42 kW/panel (average over day of solar panel) x 60 seconds/minute x 60 minutes/hour = 151. . Wprowadzenie. Copper wires between electric poles were not possible between electric pole ghosts. Re: Solaris Achievement Post by yrogerg77 » Thu Jul 14, 2016 9:38 pm Others have searched about this issue as well, including myself. Been running off 100% solar panel for hours. This gives the accumulator/panel ratio. General discussion. I can read the >10GJ per hour part, but by my calculation I'd have thought that since 10GJ = ~27MegaWatt Hours, which I would have interpreted as ~1620 Megawat Minutes. * 8100 Solar Panels generating up to 486 MW. Me and my mate can't seem to unlock this achievement. Factorio is a game in which you build and maintain factories. Now, if you don't remove the boiler and two engines, then 30 solar panels would replace the boiler+two engines during the day. ranger203 Burner Inserter Posts: 6 Joined: Fri Jul 01, 2016 1:52 pm. Don't know how to use a machine? Looking for efficient setups? Stuck in a mission? Produce 20. Nilaus. According to reddit you should only need 47 solar panels. Solar panels are an unlimited source of free energy that produce no pollution. I've made maps with 4K solar panels and 3. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. I have 10 accumulators, and the power graphs show that for the majority of the last 10 hours, there. How do I got solaris achievemnet? Post by smallhuman » Tue Jun 28, 2016 10:10 am. 240. 7k solar panels and producing 80MW of energy. 2 posts • Page 1 of 1. Download Factorio - Demo - 1. Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. The description for the Solaris achievement says "The electric network may not have any electricity producers besides solar panels connected to it. Solar power is a great way to provide electricity for your base, without needing to worry about boilers or nuclear reactors running out of fuel, or pollution causing biter attacks. Joined: Fri Apr 22, 2016 10:08 am. Need help getting Solaris achievement. Modules. 15. Solaris doesn't work or I don't understand it. 715 * 0. Factorio Achievements. So how long will it take to achieve Solaris with roughly about 18,600 solar panels? boskid. Been running off 100% solar panel for hours. Solaris doesn't work or I don't understand it. x and produceing well over 110 MW per hour from solar panals. 2 MJ/hour/panel. * 6400 Accumulators storing 32 GJ. Add the remaining free space (all in neat 6x6 squares). launch the satellite from another star's orbit or later. General. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. This means one solar panel produces an average of 42 kW over one day and. a result. Linux has the ability to turn the memory into copy-on-write. by boskid » Tue Jun 09, 2020 6:18 am. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. I've around 3. 7k solar panels and producing 80MW of energy. It's got an Accumulator to Solar Panel ratio of 0. 5K accumulators, removed all. Solaris Achievement Description Ambiguities Post by valneq » Wed Oct 30, 2019 7:56 pm I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is. Solaris Achievement Question. According to reddit you should only need 47 solar panels. Achievment won't pop up. little less than 9 seconds assuming: - there are no other electricity producers (that would prevent achievement from being acquired) - it is full daylight. I have a solar charge of over 10 GJ per hour, but I didn't get the achievement I would like to know what I'm doing wrong. 000 circuits per hour, which means almost three days of game time. that is if i have done the calculation correct about 396 GJ per hour. "factorio-current. The base will be. (of course. Was maybe megawatt hours (1 MWh = 3600 MJ) or. Achievment won't pop up. Powering your structures with solar panels is something very common in Space Exploration, however once you leave Nauvis it is not immediately obvious. Factorio 100% Achievements #24 SOLARIS. In AntiElitz 100% achievement run, chat and AntiElitz were discussing how to get the Solaris achievement. Wiki; Active topics; FAQ; Board index. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. CryptoSolaris doesn't work or I don't understand it. 4%. Solaris achievement not triggering after 28k+ solar panels and 35k+ acc (176GJ) 10GJ: J/s = W 10G / 3600 = W = 2. 0%. How many are needed? Does it require to remove steam power from the factory? Solaris Achievement [Solved] So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. 10k solar panels, steam engines all taken down. 177K subscribers. little less than 9 seconds assuming:Solaris Achievement Description Ambiguities Post by valneq » Wed Oct 30, 2019 7:56 pm I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is. * 6400 Accumulators storing 32 GJ. ranger203 Burner Inserter Posts: 6 Joined: Fri Jul 01, 2016 1:52 pm. On the surface. You need to leave the trap death line of stars that are spawning. That way you have barely enough storage to last the night and barely enough excesss to generation during the day recharge the accumulators. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. that is if i have done the calculation correct about 396 GJ per hour. So how long will it take to achieve Solaris with roughly about 18,600 solar panels? Top. The current Factorio solar panel has a peak output of 60kW, taking less than 3 minutes to produce 10MJ with a single solar panel. So the Solaris achievement text says Produce more than 10 GJ per hour using solar panelsSolaris Produce more than 10 MJ energy per hour without the usage of Steam engine. 84 ideal) Placeable from the map in the left/right directions with an overlapping accumulator. Do I need to remove the nuclear power for network. daniel34 Global Moderator Posts: 2761 Joined: Thu Dec 25, 2014 7:30 amFactorio Forums. 14 substations, 373 accumulators, and 444 solar panels. The network range is 25 to connect to the nearest port. 10GJ / hour = 10 000 000 000 J / 3 600 sec = 2 777 777 J/sec = 2 777 777 W Each solar panel produces 60kW. 84 = 600 Accumulators. Visually it isn't the most exciting game, with an odd penchant for beige. Achievment won't pop up. That might seem like a small variance, but it does add up over 100s of mw of power. 13] Solaris achievement. General. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. Усі торговельні марки є власністю відповідних власників у. General. Decided to go for the Solaris achievemnt last night. A presentation of various game data (as of version 0. * 6400 Accumulators storing 32 GJ. Portable solar panels are the basic power generating units for modular armor and the spidertron. - Efficiency percentage (Nauvis is 100). For my main factory (NO steam engines), 1600 solar panels and a 4 core nuclear reactor 2. Do I need to remove the nuclear power for network 1? Do. At the very end-game solar is the best power source because it doesn't tax your cpu. servicing the energy industry. 8. "Solaris" (10 GJ/hour using solar panels), however, eludes me. Solar Power. The value of solar panels can be changed a lot so long as, 1: The effort the developers put in is worth the engagement of the players out. Solaris achievement not triggering after 28k+ solar panels and 35k+ acc (176GJ) 10GJ: J/s = W 10G / 3600 = W = 2. Hopefully by then you'll have access to the space probes, which are much cheaper than full rockets, but they're a fair way into the tech tree. mmpz. . 1 Downloaded by: 49. Then go to a vulcanite planet, the vulc planets don't have water and barreling water is a pain. Joined: Fri Apr 22, 2016 10:08 am. Things like Solaris and Mass Production 3 are good examples of this. BigBoom-R • 6 mo. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. Also its nice if you like biter attacks. "Solaris" (10 GJ/hour using solar panels), however, eludes me. ago • Edited 3 yr. Need help getting Solaris achievement Post by ranger203 » Mon Oct 10, 2016 12:35 pm I've made maps with 4K solar panels and 3. 386 MW sustained. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. . . Roboport coverage. General discussion. During daylight hours every panel provides the maximum power level, 60kW. You're not missing much by not having roboports like that. * 8100 Solar Panels generating up to 486 MW. 0 / 1,000 Watch your step Get killed by a moving locomotive.